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Dragon magazine antipaladin
Dragon magazine antipaladin







dragon magazine antipaladin

The Path of Luxury and all half-step alignments on this continuum (that is, the alignments that are entirely associated with one particular aspect) are considered within a half-step of The Path of Equity, but someone that is not on The Path of Equity cannot willingly bend their alignment to The Path of Equity (or bend beyond The Path of Equity to any other aspect) without immediate mechanical consequences.

#Dragon magazine antipaladin free

So far as limits “when the chips are down”, any character that is not a paladin and not on The Path of Equity can feel free to temporarily “bend” their alignment up to a whole step (two half-steps) in one direction or another in the alignment continuum described (that is, act primarily in the interests of a neighboring alignment’s aspects) without immediate mechanical alignment consequences (although there may still be long-term mechanical consequences, see below). As stated above, all alignments value all aspects in varying degrees in their daily lives. That said, alignment only dictates how a character generally acts normally by default (such as when the player isn’t running their character right then). However, “when the chips are down” (for example, such as when lives are on the line) he’d be bending his alignment if he willingly does something that’s not inherently part of his alignment (such as forgoing his core values for a night of passion). A “Lawful Good” character can value hedonism fine in-general in their daily activities without “bending their alignment”. It’s not “what you’re doing” so much as “why you’re doing it”.Īn act only “bends your alignment” “when the chips are down”.

  • Path of Equity (True Neutral): (any values).
  • Path of Harmony (Lawful Neutral): Security and Conformity/Tradition.
  • Path of Ascendency (Lawful Evil): Power and Security.
  • Path of Supremacy (Neutral Evil): Achievement and Power.
  • Path of Luxury (Chaotic Evil): Hedonism.
  • Path of Autonomy (Chaotic Neutral): Self-Direction and Stimulation.
  • Path of Liberty (Chaotic Good): Universalism and Self-Direction.
  • Path of Mercy (Neutral Good): Benevolence and Universalism.
  • Path of Integrity (Lawful Good): Conformity/Tradition and Benevolence.
  • In short, the real alignments (Keyword: "paths") and what they value most (Keyword: "aspects" ) are:

    dragon magazine antipaladin

    (You don’t have to read the article linked above to play, but it might help you in some respects.) These “real” alignments give clearer motivations to follow when a character is making a decision guided by their alignment. In the interest of making alignment conflicts easier to resolve and in the interest of making more interesting NPCs and villains, I insist in my games that players when choosing an alignment follow a “real” alignment (potentially including the choice of a half-step). You might surprise yourself with what you learn as a result. Please, for everyone's sake, try to not let this thread become a mire of bickering. I welcome suggestions for the "core values" lists for the various aspects (particularly Stimulation and Hedonism, which have very short core value lists). This is a REWRITE essentially of the alignment system using the concept of "Real Alignments", not really an "addendum", so treat it as such and try to give it a fresh slate. If you have something new to say about it, please create a new thread about it (within the limits of the forum rules, which may forbid you from doing so outright) and link to that URL and link to this thread to help prevent people from re-hashing the same arguments. I am however (at time of writing anyway) still updating the Real Alignments page of my Obsidian Portal campaign's site ( ). Author's Note: While some information on this thread is unique to this corner of the internet, I am no longer updating it.









    Dragon magazine antipaladin